Animating Kids

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120 frames per second? No thanks.

The film Gemini Man was released just recently. It’s a technologically daring exercise in filmmaking, not only for its notable de-aging of Will Smith, but for being released in 120 frames per second

A few movies in recent memory have featured 48, 60, and 120 fps viewing options, and to mixed reactions - as a recent article on the Ringer points out, ‘too much realism is the enemy of illusion.’ 

Back when IMAX was first invented, one of their researchers speculated that 60fps was all the eye could really process. In the age of cognitive neuroscience, brain-scans, augmented and virtual reality, scientists are now thinking it may be as high as 4000fps.

If you want to do a deep dive, go over and read this at 100fps.com

As animators, we tinkered and toyed for 2 years with the ideal frame rate to use when introducing animation to kids.

We landed at 15fps. It was the lowest, least stuttery, most fluid fps bang for the buck.

So far we have 130+ lessons based on 15fps.

We really don't care if science proves that we could be using much more.

After all, story is what 15fps is in service of, and you can't put a flicker speed on that.

Bon Animate!

The Animation Chefs