Recipe 10 - Double Take

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What You Will Learn

You will learn to create a double-take reaction. You will understand the timing issues with a double-take and successfully animate the delayed second take the character acts out. 

Why Is This Important?

This is a subtle reaction shot with a quick second look. The double take helps the audience understand the character was not paying attention the first time it looked to the side. The delayed second look creates the illusion the character was looking but not seeing whatever is over there. When a second, faster, take happens the after effect is one of spilt-second reconsidering on the part of the character. This has the effect of making it seem like the character actually re-thinks a previous thought! Very subtle and effective.

Recipe 11 - Triple Take

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What You Will Learn

You will learn to create a triple-take reaction. You will understand the timing issues with a triple-take and successfully animate the delayed second and third reaction shots.

Why Is This Important?

This is a less subtle multiple reaction shot with an increasingly emphasized second and third look. Again, the character was not paying attention the first time it looked to the side, nor the second. When a third take with bulging eyes occurs, the audience understand the character to finally be seeing the astonishing thing happening to it's side. This has the effect of making it seem like the character has finally come to terms with what it refused to acknowledge in the first two takes.

 

Recipe 12 - SloMo No

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What You Will Learn

You will learn to animate in super-slow motion (SloMo). You will make a smooth slow motion action of your character saying, "NO!" as if something bad is about to happen and the character is calling for a stop to something bad.

Why Is This Important?

This is another cliche in the movies. The movie switches into super-SloMo and the character shouts, "NO!"  SloMo requires the most careful and involved attention to spacing. The tendency is to move a character and take five or six pictures to slow down the motion. But the result is a choppy, strobe effect. What we want is a closely spaced, frame-by-frame spacing. Beginners rarely get this right without a recipe sheet. To to give SloMo a go!

Recipe 13 - Sloppy Chewing

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What You Will Learn

You will animate your character chewing and slobbering while eating. You will learn how to improvise with purpose while still keeping an eye on the frame count. 

Why Is This Important?

This recipe is does not have a set timing formula. The animator is free to riff on the suggested poses in the recipe sheet. The purpose of the guidelines on the sheet is to remind the animator to take transition pictures between chews. A new animator will have all sorts of new faces and distortions to throw into the mix. Add SFX for extra hilarity.